logo






MAIN PAGE
FREAKS WEBSITE




LEAGUE RULES





STAFF IM
TD APPLY





MEMBER GUIDE





MEMBER PHOTOS
MEMBER FAMILY
STAFF PHOTOS





BIRTHDAYS
BUX FAIRIES
EMAIL BIRTHDAYS
EMAIL PHOTOS
FAQ











2 WAY STREET
**** 2 WAY STREET ****
Your melds MUST be in order either UP or DOWN
Any meld is ok as first meld as long your melds are consecutive, skipping is DQ
Once you get to 4's or Aces that's it as wrapping around is not allowed
You can Canasta at any time and go out
If you meld 3's when going out you must have 4's melded or is DQ
2016 TO REMEMBER
**** 2016 TO REMEMBER ****
1st hand,MUST Meld 6s, Nines and Aces, BEFORE you Canasta
2nd hand, MUST meld natural 10s (CANNOT add Wilds and MUST stay natural UNTIL a Canasta is made) PLUS 4s with at least one 2 BEFORE you Canasta
3rd hand, MUST meld 8s with at LEAST ONE 2 PLUS 5s and ACES BEFORE you Canasta
4th hand, MUST meld Natural 4s (CANNOT add Wilds and MUST stay natural UNTIL a Canasta is made) PLUS 5s AND 7s BEFORE you Canasta
5th hand and beyond, 6s AND 10s MUST be Canasta'd before going out
2017
**** 2017 ****
MUST Meld 10s with at least one 2 BEFORE Picking up the Pile
MELD 8s and 9s BEFORE you Canasta
Canasta of 8s 9s and 10s (ALL 3) is an Auto-Win
21 NO BUST
2/1 TWO HANDS only - FGT ONLY
**** 21 NO BUST ****
The object is to get as close to or on 2100 pts without going OVER, closest to 2100 wins
You play 2 hands, If one goes OVER in hand 1 OR hand 2, the other wins
If both go OVER, closest to 2100 wins
NO OUT (with last card, hit "No Discard")
357 MAGNUM
2/2 5000
**** 357 MAGNUM ****
You MUST have a RED 3 before you Meld anything
MUST Meld 5s AND 7s before you Canasta,
(Meld the sets first, then Canastas, MUST be at least a TWO step process)
38 SPECIAL
2/1 5000 only
**** 38 SPECIAL ****
Can NOT go out until ALL RED 3s are on the board
MUST have a Canasta for every RED 3 you have (minimum 1)
8s Block the Pile like BLACK 3s
Can ONLY Meld 8s (WITHOUT WILDS) when going out with NO DISCARD
4x4
2/2 5000 only - FGT ONLY
**** 4X4 ****
OPENING meld MUST include 4 ROWS of ONLY 4 natural cards EACH,
from the player's hand (NO Wilds in these 4 rows of 4)
Other cards may be used to get the POINTS needed for OPENING meld
Top card on the Pile may be used to make POINTS
as long as it is NOT used to create the 4x4
In same turn, other cards may be added AFTER opening Meld is laid out
52 PICK UP
2/2 5000
**** 52 PICK UP ****
MUST Meld 5s with at least one 2 BEFORE Picking up the Pile
(NO PILE until 5s are Melded with at least one 2)
Adding JOKERs to 5s is a DQ
You can Meld or Canasta at anytime
69
2/2 5000
**** 69 ****
A Natural Canasta of 6s OR 9s is an auto win
7 UP
2/2 2500 only - FGT ONLY
**** 7 UP ****
MUST Meld 7s first, Wilds OK
MUST wait until your next turn to Meld anything else OR Take the Pile
May ONLY Canasta 7s through ACEs
7-10 SPLIT
2/2 5000
**** 7-10 SPLIT ****
MUST Canasta 7s AND 10s before going out
NO PILE (can NOT Pick up the Pile)
8 IS ENOUGH
2/2 5000
**** 8 IS ENOUGH ****
You can ONLY Meld 8 different sets
You may choose any 8 sets of melds from
4, 5, 6, 7, 8, 9, 10, JACK, QUEEN, KING and ACE
BLACK and RED 3s do NOT count as a set
You may Meld what your opponent has Melded,
if it does NOT exceed your 8 sets of melds
If you Meld more than 8 sets of numbers, you DQ
8 IS THE LUCKY NUMBER
2/2 5000
**** 8 IS THE LUCKY NUMBER ****
Can NOT go out unless you have a Canasta of 8s
ACES CUT
2/1 5000
**** ACES CUT ****
ACEs MUST be Melded first, each hand
NO PILE (can NOT Pick up the Pile) until ACEs are Melded
ALMOST HEAVEN
2/2 5000
**** ALMOST HEAVEN ****
NO PILE (can NOT Pick up the Pile)
NO OUT (with last card, hit "No Discard")
When a player has 3 of the RED 3s, ONLY that player may Pick Up the Pile
When a player has 4 of the RED 3s, Pile is off limits again
BACHELOR PARTY
2/2 5000 - FGT ONLY
**** BACHELOR PARTY ****
Opening meld MUST include JACKs and KINGs TOGETHER, each hand
NO PILE (can NOT Pick up the Pile) until JACKs and KINGs are melded
If the QUEEN goes 'au naturel' (natural canasta), it is an auto-win
BASEBALL
2/2 5000 only
**** BASEBALL ****
You can ONLY go out if you have EXACTLY 3 Canastas
BATTLESHIP
2/1 5000 only
**** BATTLESHIP ****
First to sink (Canasta) ALL of the opponent's ships
before the game ends, wins
Ships are: 4s = PT Boat, 5s = Destroyer, 8s = Submarine,
10s = Battleship, Aces = Aircraft Carrier
When a ship is submerged, type at table
"I sunk your (ship name or number)"
Each ship will only be counted as sunk the first time
Sinking the Battleship with a Natural in 10s is an autowin
BEACH BABES
2/2 5000
**** BEACH BABES ****
MUST Meld QUEENs first, each hand
You may Meld other cards in first meld with QUEENs
NO PILE (can NOT Pick up the Pile) until QUEENs are Melded
NO CANASTA until BOTH 6s and 9s are Melded
BEACH BUMS
2/2 5000
**** BEACH BUMS ****
MUST Meld KINGs first, each hand
You may Meld other cards in first meld with KINGs
NO PILE (can NOT Pick up the Pile) until KINGs are Melded
NO CANASTA until BOTH 6s and 9s are Melded
BEAT THAT
2/1 5000
**** BEAT THAT ****
You MUST Canasta a HIGHER card than is showing on either side
If you OR your opponent Canasta 4s,
the NEXT canasta MUST be 5s or HIGHER
When ACEs have been Canasta'd,
NO MORE Canastas can be made by EITHER player
BUT you can Meld anything
BLACK AND RED
2/2 5000
**** BLACK AND RED ****
You MUST have at least one Natural Canasta
and one Canasta with Wilds, to go out
BLACK WIDOW
2/2 5000
**** BLACK WIDOW ****
You MUST Meld 1 BLACK card in each suit
Before you Canasta Let opponent Verify there is a BLACK card in your MELD
Canasta from hand is not allowed or you DQ
JOKERs and 2s are NOT BLACK
Melding RED suits ONLY is a DQ
BLACKJACK
2/2 5000 only
**** BLACKJACK ****
Your Canastas MUST equal EXACTLY 21 to go out
If you go OVER 21, you DQ even if you do not go out
ACE = 1 or 11
Face cards = 10
Other cards are face value
BLACKOUT
2/2 5000
**** BLACKOUT ****
MUST go out with AT LEAST 3 BLACK 3s or you DQ
THE BOSS
2/2 5000
**** THE BOSS ****
You can MELD at any time BUT No Pile Until 5s and ACEs are melded
Canasta of 5s and ACEs is Auto Win OR Natural Canasta of KINGs
BOXED KINGS
2/2 2500 or 5000
**** BOXED KINGS ****
KINGs MUST be in OPENING Meld, each hand
Other cards may be used to get the POINTS needed for OPENING Meld
MUST Canasta both QUEENs and ACEs to go out
BOXED QUEENS
2/2 2500 or 5000
**** BOXED QUEENS ****
QUEENs MUST be in OPENING Meld, each hand
Other cards may be used to get the POINTS needed for OPENING Meld
MUST Canasta both JACKs and KINGs to go out
CABIN FEVER
2/2 5000
**** CABIN FEVER ****
Can NOT Meld or Canasta Face Cards (JACKs, QUEENs, or KINGs)
until you can go out
CANASTA 1ST
2/2 5000 only - FGT ONLY
**** CANASTA 1st ****
You MUST have AT LEAST 3 Canastas to go out
Each hand, you can NOT Meld anything until your 1st Canasta is on the board
Meld the 1st Canasta, Discard, and on NEXT turn, you may Pick up the Pile
The exception is going out by Melding ALL 3 Canastas at one time
CANASTA 2000
2/2 5000 only
**** CANASTA 2000 ****
Each hand, you NEED at least 2000 points to meld out
The going out bonus does NOT count
CANASTA, CLUBS STYLE
2/2 5000
**** CLUBS STYLE ****
Clubs can be used like BLACK 3s to Block the Pile,
but you CAN Meld and Canasta with them
Verifying the suit of top card CAN prevent a claim of ?DQ?, but is NOT essential
Waiting for opponent to verify does NOT qualify as an extend for slow play
Picking up a Club is a DQ
CANASTA, DIAMONDS STYLE
2/2 5000
**** DIAMONDS STYLE ****
Diamonds can be used like BLACK 3s to Block the Pile,
but you CAN Meld and Canasta with them
Verifying the suit of top card CAN prevent a claim of ?DQ?, but is NOT essential
Waiting for opponent to verify does NOT qualify as an extend for slow play
Picking up a Diamond is a DQ
CANASTA, HEARTS STYLE
2/2 5000
**** HEARTS STYLE ****
Hearts can be used like BLACK 3s to Block the Pile,
but you CAN Meld and Canasta with them
Verifying the suit of top card CAN prevent a claim of ?DQ?, but is NOT essential
Waiting for opponent to verify does NOT qualify as an extend for slow play
Picking up a Heart is a DQ
CANASTA, SPADES STYLE
2/2 5000
**** SPADES STYLE ****
Spades can be used like BLACK 3s to Block the Pile,
but you CAN Meld and Canasta with them
Verifying the suit of top card CAN prevent a claim of ?DQ?, but is NOT essential
Waiting for opponent to verify does NOT qualify as an extend for slow play
Picking up a Spade is a DQ
CAPTURING LOST SOULS
2/2 5000
**** CAPTURING LOST SOULS ****
You may ONLY Canasta JACKs, QUEENs, KINGs, and ACEs
CARD UP
2/1 5000 only
**** CARD UP ****
Before any play, the card face up on the Discard Pile
determines the minimum number of Canastas needed to go out:
RED >>> 1 Canasta
JOKER >>> 2 Canastas
BLACK >>> 3 Canastas
Verify color AND agree on Canastas needed BEFORE first play, each hand
CHERRY 7-UP
2/2 5000
**** CHERRY 7-UP ****
7s MUST be in OPENING Meld, each hand
Other cards may be used to get the POINTS needed for OPENING Meld
Can ONLY go out if Canastas are in 7s or higher
Going out with a Canasta in 3s, 4s, 5s, or 6s is a DQ
A Natural Canasta of 7s is an auto win
CHERRY ON TOP
2/2 5000
**** CHERRY ON TOP ****
(All steps MUST be completed, IN ORDER, each hand
STEP 1- ACEs Must be in Opening Meld
STEP 2- Canasta ONLY one KING, QUEEN, or JACK
STEP 3- Canasta ONLY one 10, 9, or 8
STEP 4- Canasta ONLY two 7, 6, 5, or 4
STEP 5- Must have at least one RED 3 to go out
CHOP SUEY
2/1 TWO HANDS only - FGT ONLY
**** CHOP SUEY ****
1st hand you may NOT Pick up the Pile (BUT you may use Wilds)
2nd hand you may NOT Meld Wilds (BUT you may Pick up the Pile)
High score after 2 hands wins
CINCO de MAYO
2/2 5000
**** CINCO DE MAYO ****
5s MUST be Melded first, each hand
You may Meld other cards in first meld with 5s
NO PILE (can NOT Pick up the Pile) until 5s are Melded
5s also Block the Pile
A natural Canasta of 5s is an auto win
CINDERELLA
2/2 5000
**** CINDERELLA ****
In this game, Cinderella is the QUEEN, the Prince is the KING,
the ACE is the Fairy Godmother, and the stepsisters are the BLACK 3s.
You MUST Meld QUEENs, KINGs, and ACEs BEFORE making any Canastas.
You can NOT go out unless you Meld BLACK 3s.
You may NOT Discard Wilds or the clock strikes midnight and you DQ.
COLT 45
2/2 5000 - FGT ONLY
**** COLT 45 ****
You MUST have 4s AND 5s in opening meld, each hand
You MUST make a Canasta of 4s OR 5s to go out, each hand
COMMANDO
2/1 5000
**** COMMANDO ****
Wild cards are NOT allowed in OPENING Meld
You need at least ONE (1) natural canasta to go out
TWO (2) natural canastas in ONE (1) hand is an auto win
COST OF LIVING
2/2 5000
**** COST OF LIVING ****
NO PILE (can NOT Pick up the Pile)
1st Hand, 4s MUST be in opening meld
2nd Hand, 5s MUST be in opening meld
3rd Hand, 6s MUST be in opening meld
Continue in consecutive ascending order until the end of the game
You may use other cards in meld
as long as you have the required cards with them
CRAPS
2/2 5000
**** CRAPS ****
If your team rolls CRAPS (collect all four RED 3s OR Canasta ACEs),
The opposing team can NO longer Pick up the Pile for that hand
CRAZY 3s
2/1 5000 only
**** CRAZY 3s ****
Can NOT go out until ALL RED 3s are on the board
MUST have a Canasta for every RED 3 you have (minimum 1)
CRAZY 8s
2/2 5000
**** CRAZY 8s ****
8s Block the Pile like BLACK 3s
Can ONLY Meld 8s (WITHOUT WILDS) when going out with NO DISCARD
CUT
2/1 5000
**** CUT ****
Need 1 Canasta to go out
DAMSEL IN DISTRESS
2/2 5000
**** DAMSEL IN DISTRESS ****
The MOST natural Canastas, per game, wins
Each hand, players MUST report the number of natural Canastas to the host
DEAD OR ALIVE
2/1 5000 - FGT ONLY
**** DEAD OR ALIVE ****
First player to make a Canasta is the ONLY player who may Canasta THAT HAND
DEAD-MAN'S HAND
2/2 5000
**** DEAD-MAN'S HAND ****
NO CANASTA until BOTH 8s and ACEs are Melded
NO OUT until BOTH 8s and ACEs are Canasta'd with Wilds
DIRTY OLD MAN
2/2 5000
**** DIRTY OLD MAN ****
You can NOT Meld or Canasta KINGs at any time
KINGs may ONLY be used as discards
DIRTY OLD WOMAN
2/2 5000
**** DIRTY OLD WOMAN ****
You can NOT Meld or Canasta QUEENs at any time
QUEENs may ONLY be used as discards
DON'T YOU DARE
2/2 5000
**** DON?T YOU DARE ****
First Meld, each hand, MUST be made by TAKING the Pile
You can NOT Freeze the Pile
DOUBLE OR NOTHING
2/1 5000
**** DOUBLE OR NOTHING ****
You can meld anything in opening meld
BUT you MUST meld required cards before you can canasta
Meld must be down first
THEN you can canasta DOUBLE of what you have melded
If you meld 4's you may canasta 8's
If you meld 5's you may canasta 10's
If you meld 6's you may canasta Q's
If you meld 7's you may canasta Aces
No other canastas can be made or you DQ
DOWN THE RIVER
2/2 5000
**** DOWN THE RIVER ****
1st Hand, ACEs MUST be in opening meld
2nd Hand, KINGs MUST be in opening meld
3rd Hand, QUEENs MUST be in opening meld, etc.
You may use other cards in your meld as long as you have the required cards with them
DRIVE ME CRAZY
2/1 5000 only
**** DRIVE ME CRAZY ****
1st Hand play NO PILE, NO WILDS
2nd Hand play NO PILE
3rd Hand play NO PILE, NO OUT
4th Hand and any thereafter play NO PILE, NO OUT, and getting ALL 4 RED 3s is an auto DQ
DR. PEPPER
2/1 5000 - FGT ONLY
**** DR. PEPPER ****
You may ONLY Canasta 10s and 4s
DUNKIN' DONUTS
2/2 5000 - FGT ONLY
**** DUNKIN' DONUTS ****
Donuts are 6, 8, 9, 10, and QUEEN
Opening meld MUST consist of Donuts ONLY, NO Wilds
Wait one turn before melding other cards
MUST have at least one Donut Canasta to go out
EIGHTBALL & THE JACK
2/2 5000 - FGT ONLY
**** EIGHTBALL & THE JACK ****
NO PILE (can NOT Pick up the Pile) until 8s AND JACKs are Melded
Can ONLY Canasta 8s, 9s, 10s, and JACKs
JACKs Block the Pile like BLACK 3s
Natural Canasta of either 8s OR JACKs is an auto win
ELEVATOR
2/1 5000 only
**** ELEVATOR ****
Melding 15-50 pts (0-1495) >>> 1 Canasta to go out
Melding 90 pts (1500-2995) >>> 2 Canastas to go out
Melding 120 pts (3000-4995) >>> 3 Canastas to go out
May have more Canastas than required,
but if you go out without the MINIMUM Canastas, you DQ
ELM STREET
2/2 5000 only
**** ELM STREET ****
1st Hand, Aces can only be Melded/Canasta'd with 2s, without Jokers, No Natural Aces)
2nd Hand, First canasta MUST be in 4s; BLACK 3s MUST be melded to go out
3rd Hand, Canastas in 5s and 6s are needed to go out4th Hand, No Canasta until 7s and 8s are Melded; May NOT Canasta 3-65th Hand, 9s and 10s may ONLY be used as discards
If the 6th Hand is reached, return to 1st Hand and begin again
EVENS OR ODDS
2/2 5000
**** EVENS OR ODDS ****
Whatever is Melded FIRST, each hand,
decides if you are even or odd (MELDING BOTH IS A DQ)
The opponent has the other...
EVENS: 4, 6, 8, 10, QUEEN
ODDS: 5, 7, 9, JACK, KING
Wilds, ACEs, and BLACK 3s are for both
Exactamundo
2/2 5000
**** EXACTAMUNDO ****
Opening meld MUST be EXACT, (including wilds) melding higher or lower is DQ
If score is NEGATIVE you may ONLY meld 15
If your score is (0-1499) you may ONLY meld 50
If your score is (1500-2995) you may ONLY meld 90
If your score is 3000 or higher you may ONLY meld 120
You may pick up the pile to make REQUIRED meld BUT you must WAIT a turn to add anything else
FACELESS
2/1 5000
**** FACELESS ****
NO PILE (can NOT Pick up the Pile)
Can NOT Meld or Canasta JACKs, QUEENs, or KINGs
FATHER MAY I?
2/2 5000
**** FATHER MAY I? ****
Each hand, the Pile can ONLY be Picked Up by the LAST player/team who discarded a KING
When a KING is discarded, the player MUST type "Father, May I" in chat
The opponent can NOT Pick up the Pile until they discard a KING
ONLY the team who discarded KING LAST, can pick up the pile
FINISH ON TOP
2/1 5000
**** FINISH ON TOP ****
MUST have at least 1 more Canasta, each hand, than your opponent to go out
FIRST PLAYER'S CHOICE
2/2 5000
**** FIRST PLAYER'S CHOICE ****
1st player's Discard, each hand,
determines which card can NOT be Melded (or used for Canastas)
FOLLOW THE LEADER
2/2 5000 - FGT ONLY
**** FOLLOW THE LEADER ****
Canastas MUST go in either Ascending (7s, 8s, 9s, etc...)
OR Descending Order (7s, 6s, 5s, etc...)
to VARY is to DQ
"Wrap-a-round" is allowed
(4s can go to ACEs, KINGs, QUEENs OR 5s, 6s, 7s)
(ACEs can go to 4s OR KINGs)
FOOTBALL
2/2 5000 only
**** FOOTBALL ****
MUST have EXACTLY 4 Canastas to go out
(Going out with MORE or LESS is a DQ
~EXCEPT IF IT IS A NATURAL IN 3s OR 7s)
A Natural Canasta of 7s OR 3s, is an auto win
FORBIDDEN DANCE
2/2 5000 - FGT ONLY
**** FORBIDDEN DANCE ****
Can NOT Pick up the Pile using Wilds, Meld or Canasta with Wilds
UNTIL there are 15 cards left in the Drawing Deck
You may Pick up, etc.,
just NO WILDS UNTIL 15 or fewer cards are in drawing deck
After 15 or fewer remaining cards in Deck, may use Wilds
Can NOT Freeze the Discard Pile, EVER!
FREAKS WONT FORGET 911
2/2 5000
**** FREAKS WONT FORGET 911 ****
You can Meld at ANY time; BUT, NO PILE until ACEs AND 9s are Melded
Both teams MUST have ACEs Melded, before either team can go out
Natural Canasta of NINEs is an auto win
FREAKY 10'S
2/2 5000
**** FREAKY 10'S ****
1st HAND
4's, 6's 9's and Aces MUST be melded BEFORE any canasta
2nd HAND
MUST have Natural 10's (NO WILDS) in first meld. Other cards ok
3rd HAND
7's MUST be in opening meld (other cards ok) BLACK THREES must be melded to go out
4th HAND
MUST meld 9's and Ace's BEFORE canasta
5th HAND and BEYOND
10's BLOCK the pile, NATURAL 10's is auto win
FREEZE BURN
2/2 5000
**** FREEZE BURN ****
You may NOT Discard Wilds
FUN ON THE BEACH
2/2 5000
**** FUN ON THE BEACH ****
MUST Meld both 6s AND 9s before making any Canastas
(Meld the sets first, then Canasta, MUST be at least a TWO step process)
GAMBLE
2/2 5000
**** GAMBLE ****
NO OUT (with last card, hit "No Discard")
BEFORE players take a seat at the table, EACH player MUST announce in LOBBY
which card* they are going to Canasta
*For FGT, choose 2 cards
The first team to make their TWO required Canastas in ONE hand, wins
GENTLEMEN GO GOLFING
2/2 5000
**** GENTLEMEN GO GOLFING ****
MUST Meld KINGs OR JACKs in FIRST Meld, other cards ok
You can NOT take the Pile UNTIL required meld is DOWN
Natural Canasta of ACEs is an auto win as HOLE IN 1
GET OUT OF DEBT
2/2 TWO HANDS only - FGT ONLY
**** GET OUT OF DEBT ****
1st hand, you may NOT Meld or Canasta any cards. Discard highest point cards.
2nd hand, play as Regular Canasta and make as many points as you can.
Highest score after 2 hands wins.
GIRLS RULE & BOYS DROOL
2/2 5000
**** GIRLS RULE & BOYS DROOL ****
Can NOT Canasta JACKs or KINGs
If you make a natural Canasta in QUEENs, auto win
HAWAII FIVE OH
2/2 5000
**** HAWAII FIVE OH ****
If the last 3 digits of your score ends with THREE 5s (555) or THREE 0s (000) at the end of a hand, it is an auto-win
In the event of an auto-win tie, the higher total wins
HEINZ 57
2/2 5000
**** HEINZ 57 ****
NO PILE until 5s are Melded
NO CANASTA until 5s AND 7s are Melded
Natural canasta of 7s AND 5s is auto win
HIGH FIVE
2/2 5000
**** HIGH FIVE ****
You MUST ONLY Meld JACKs or better
(JACKs, QUEENs, KINGs, or ACEs ~ Wilds OK) in your opening meld
You MUST wait until your next turn
to Meld any other cards or to Pick up the Pile
MUST Meld 5s BEFORE making any canastas
You need a Canasta in 5s and JACKs or Better to go out
HIGH MAINTENANCE
2/2 5000
**** HIGH MAINTENANCE ****
You may NOT discard QUEENs
MUST Meld QUEENs directly into a Canasta
HIGH/LOW CANASTA
2/2 5000
**** HIGH/LOW CANASTA ****
You MUST have at LEAST a low canasta (4s-8s)
AND a high canasta (9s-ACEs) to go out
HOST SAID SO
2/2 5000
**** HOST SAID SO ****
In this tourney the FIRST CARD UP
decides what game you will play EACH HAND
If the first card up is RED, that HAND will be NO PILE
If the first card up is BLACK, that HAND will be NO OUT
If the first card up is 2 OR 3 (black or red),
that HAND will be NO-NO (No pile, No out)
If the first card up is a JOKER, that HAND will be REGULAR CANASTA
Please VERIFY first card up BEFORE first play,
you do change game every time a new HAND comes up
HUMMINGBIRD
2/2 5000
**** HUMMINGBIRD ****
4-4-4, No wilds or additional cards EVER
10-2-10, No jokers or additional cards EVER
8s, wilds and additional cards allowed
MUST Meld 4s, 8s, and 10s BEFORE melding JACKs, QUEENs, KINGs, and ACEs
You MUST Canasta, JACKs, QUEENs, KINGs, and ACEs for an AUTO WIN
ICED THREES
2/2 5000
**** ICED THREES ****
When ALL RED 3s are on the board, you can NO LONGER Pick up the Pile
INS AND OUTS
2/2 5000
**** INS AND OUTS ****
Whatever is Canasta'd FIRST, each hand,
decides if you are in or out (CANASTA'ING BOTH IS A DQ)
The opponent has the other...
INS: 6, 7, 8, 9, 10
OUTS: 4, 5, J, Q, K
3s and Aces may NOT be Canasta'd
JACK IN THE BOX
2/2 5000
**** JACK IN THE BOX ****
Can NOT Meld JACKs until 10s and QUEENs are Canasta'd
JACKs must be melded before going out, each hand
JACK'S THE JOKER
2/2 5000
****JACK?S THE JOKER****
JOKER MUST be Melded with the JACKs BEFORE any 2s are added or you DQ
MUST Canasta JACKs with a JOKER before going out
JACKS OR BETTER
2/2 5000
**** JACKS OR BETTER ****
You MUST ONLY Meld JACKs or better
(JACKs, QUEENs, KINGs, or ACEs ~ Wilds OK) in your opening meld
You MUST wait until your next turn
to Meld any other cards or to Pick up the Pile
You need a Canasta in JACKs, QUEENs, KINGs, or ACEs to go out
JUST CALL ME NUTS
2/2 NEG (-) 750 - FGT ONLY
**** JUST CALL ME NUTS ****
NO PILE (can NOT Pick up the Pile)
Do NOT Meld or Canasta cards
Discard the lowest cards
First to negative 750 wins
THE KING & HIS PAWNS
2/2 5000
**** THE KING & HIS PAWNS ****
KINGs MUST be Melded first, each hand
MUST Meld 8s BEFORE making any Canastas
Natural Canasta in 8s is an auto win
LACEMAKER
2/2 5000 only - FGT ONLY
**** LACEMAKER ****
1 - 2 Buckle My Shoe
(1st Hand, ACEs with a 2 card MUST be in opening meld, other cards allowed)
3 - 4 Shut the Door
(2nd Hand, Must have a RED 3 before you meld anything; 4s MUST be Canasta'd to go out)
5 - 6 Pick Up Sticks
(3rd Hand, 5s and 6s MUST be in opening meld while TAKING Pile at the same time)
7 - 8 Lay Them Straight
(4th Hand, MUST have equal amounts of 7s and 8s on the board at any given time, Wilds are included)
9 - 10 A Big Fat Hen
(5th Hand, 9s and 10s MUST be in opening meld, other cards allowed)
If the 6th Hand is reached, return to 1st Hand and begin again
LADDER 49
2/2 5000
**** LADDER 49 ****
You can NOT Meld or Canasta 4s OR 9s
LADIES FIRST
2/2 5000
**** LADIES FIRST ****
MUST Meld QUEENs first, each hand
You may Meld other cards in first meld with QUEENs
NO PILE (can NOT Pick up the Pile) until QUEENs are melded
LADIES GO SHOPPING
2/2 5000
**** LADIES GO SHOPPING ****
Ladies are the shoppers!!
To go shopping, QUEENs MUST be on the board
before the FIRST Meld turn ends
You may use Wilds and Pick up the Pile, other cards with meld are OK
Because Ladies need money to go shopping,
5s AND 10s MUST be Melded before you Canasta
LEAPFROG
2/2 5000 - FGT ONLY
**** LEAPFROG ****
MUST Meld 4s, 9s, and ACEs TOGETHER in ONE meld before ANYTHING else
Wild Cards in opening meld are OK
Can NOT Pick up the Pile OR Meld anything else until NEXT turn
LEAVING ON A JET PLANE
2/2 5000
**** LEAVING ON A JET PLANE ****
7s MUST be in OPENING Meld, each hand
Other cards may be used to get the POINTS needed for OPENING Meld
MUST Meld 4s BEFORE making any canastas
You need a Canasta in 7s to go out
LIMBO
2/1 5000
**** LIMBO ****
NO PILE (can NOT Pick up the Pile)
You MUST Canasta a LOWER valued card than is showing on either side
If you OR your opponent Canasta ACEs, the NEXT canasta MUST be KINGs or LOWER
When 4s have been Canasta'd, players can Canasta 3s ONLY if they have at least 1 canasta
Otherwise, NO MORE Canastas can be made by EITHER player
LOVE & MARRIAGE
2/2 5000
**** LOVE & MARRIAGE ****
Canastas of BOTH KINGs and QUEENs is an auto win
LUCKY NUMBER
2/2 5000
**** LUCKY NUMBER ****
1st card In Discard Pile decides what the lucky number is
If either player makes a NATURAL Canasta in that number, it is an auto win
Verify card before starting hand
NO OUT (with last card, hit "No Discard")
3s, 2s, or JOKERs would void the auto win option for that hand
MASTA & SERVANT
2/1 2500 only - FGT ONLY
**** MASTA & SERVANT ****
Whomever sets the table MUST make Canasta out of QUEENs ONLY
The one who joins the table MUST make Canasta out of KINGs ONLY
Making Canastas of anything else is a DQ
MEN FIRST
2/2 5000
**** MEN FIRST ****
MUST Meld KINGs first, each hand
You may Meld other cards in first meld with KINGs
NO PILE (can NOT Pick up the Pile) until KINGs are Melded
MONOPOLY
2/2 5000
**** MONOPOLY ****
MUST Meld every number (4s - ACEs) before going out
2s, 3s, and JOKERs are exempt
MOTHER MAY I?
2/2 5000
**** MOTHER MAY I? ****
Each hand, the Pile can ONLY be Picked Up by the LAST player/team who discarded a QUEEN
When a QUEEN is discarded, the player MUST type "Mother, May I" in chat
The opponent can NOT Pick up the Pile until they discard a QUEEN
ONLY the team who discarded QUEEN LAST, can pick up the pile
MY PILE
2/2 5000
**** MY PILE ****
Can ONLY Take the Pile AFTER you MELD 4's and Aces or have a NATURAL Canasta already made
NATURAL BLONDE
2/2 5000
**** NATURAL BLONDE ****
NO Freezing the Pile with Wilds
Can ONLY Take the Pile if you have a NATURAL Canasta already made
NATURAL TOSS TO THE CURB
2/1 1500 only - FGT ONLY
**** NATURAL TOSS TO THE CURB ****
NO WILDS (Can NOT Meld Wilds)
NO PILE (Can NOT Pick up the Pile)
NO OUT (with last card, hit "No Discard")
If you make a Natural Canasta, it is an auto win
NIGHTMARE
2/1 5000 - FGT ONLY
**** NIGHTMARE ****
You may NOT Meld Wilds until you can go out
You may NOT Discard Wilds
You may Meld and Canasta at anytime
NINE LIVES
2/2 5000
**** NINE LIVES ****
9s MUST be in OPENING Meld, each hand
Other cards may be used to get the POINTS needed for OPENING Meld
9s Block the Pile like BLACK 3s
A natural Canasta of 9s is an auto win
NINE TO FIVE
2/2 5000
**** NINE TO FIVE ****
May ONLY Canasta 5s through 9s
NO 3 OF A KIND
2/2 5000
**** NO 3 OF A KIND ****
Can NOT have any "3 of a kind" melds on your board
Melds MUST be 4 cards or more
(may use Wilds, a pair with 2 Wilds or a triple with 1 Wild)
Be careful Picking up the Pile, top card MUST go into meld of 4 or more
NO NATURAL CANASTA
2/2 5000
**** NO NATURAL CANASTA ****
Can NOT make natural Canastas
NO NO
2/2 5000
**** NO NO ****
NO PILE (can NOT Pick up the Pile)
NO OUT (with last card, hit "No Discard")
NO OUT
2/2 5000
**** NO OUT ****
NO OUT (with last card, hit "No Discard")
NO OUT, 69
2/2 5000
**** NO OUT, 69 ****
NO OUT (with last card, hit "No Discard")
Natural Canasta of 6s OR 9s is an auto win
NO OUT, CRAZY 8s
2/2 5000
**** NO OUT, CRAZY 8s ****
NO OUT (with last card, hit "No Discard")
8s Block the Pile like BLACK 3s
You can NOT Meld 8s because you can NOT go out
NO TOUCH
2/1 5000
**** NO TOUCH ****
NO PILE (can NOT Pick up the Pile)
NO TOUCH, ACES
2/1 5000
**** NO TOUCH, ACES ****
NO PILE (can NOT Pick up the Pile)
1st meld, each hand, MUST include ACEs
NO TOUCH, SUICIDE
2/2 5000
*** NO TOUCH, SUICIDE ****
NO PILE (can NOT Pick up the Pile)
Getting ALL 4 RED 3s mean you lose
NO TOUCH, TWISTED
2/2 5000 - FGT ONLY
**** NO TOUCH, TWISTED ****
NO PILE (can NOT Pick up the Pile)
NO WILDS in 1st meld, each hand
Each hand, after Melding all naturals, Discard,
then you may Meld with Wilds NEXT turn
ODDBALLS & FREAKS
2/1 2500 only - FGT ONLY
**** ODDBALLS & FREAKS ****
Can ONLY Meld or Canasta with ODD numbered cards:
ACEs, JOKERs, BLACK 3s, 5s, 7s, 9s, JACKs, and KINGs
NO 2s, QUEENs, or even numbered cards may be Melded
OLD YELLER
2/2 5000
**** OLD YELLER ****
4s MUST be in OPENING Meld, each hand
Other cards may be used to get the POINTS needed for OPENING Meld
4s Block the Pile like BLACK 3s
A natural Canasta of 4s is an auto win
OVER THE HILL
2/2 5000
****OVER THE HILL****
Draw Deck is considered ?over the hill? at 30 in this game
NO ONE may Pick up the Pile
UNTIL there are 30 or fewer cards left in the DRAW DECK
May Meld and Canasta at any time
PERFECT 10
2/2 5000
**** PERFECT 10 ****
A natural Canasta (NO Wilds) of 10s is an auto win
PHASE 10
2/1 5000
**** PHASE 10 ****
You MUST Meld 4s in your 1st MELD of your 1st HAND (other cards OK)
If Melded, you advance to the NEXT number in the NEXT HAND
If you do NOT Meld your 4s, you do NOT advance to 5s, the next hand
Continue in sequence until you get to 10s
Once you are to Meld 10s, stay on 10s
NO PILE (Can NOT Pick up the Pile)
PHOENIX RISING
2/2 5000
**** PHOENIX RISING ****
A natural Canasta is an auto win
POCKET CHANGE
2/2 5000
**** POCKET CHANGE ****
No Canasta until 5s and 10s are Melded
POISONED APPLE
2/2 5000 only
**** POISONED APPLE ****
NO PILE (can NOT Pick up the Pile), it has been poisoned
1st Hand, QUEENs (Snow White) MUST be in opening meld
2nd Hand, ACEs (Apple) MUST be in opening meld
3rd Hand, KINGs (Prince) MUST be in opening meld
You may use other cards in your meld
as long as you have the required cards with them
4th Hand and any thereafter,
NO CANASTA until BOTH QUEENs and KINGs are Melded
A Natural Canasta of 7s (Dwarfs), is an auto win
POISONOUS COMB
2/2 5000 only
**** POISONOUS COMB ****
1st Hand, QUEENs (Snow White) MUST be in opening meld
2nd Hand, ACEs (Apple) MUST be in opening meld
3rd Hand, KINGs (Prince) MUST be in opening meld
You may use other cards in your meld
as long as you have the required cards with them
4th Hand and any thereafter,
NO CANASTA until BOTH QUEENs and KINGs are Melded
Can NOT Meld Black 3s (Comb)
A Natural Canasta of 7s (Dwarfs), is an auto win
THE QUEEN'S GUARDS
2/2 5000
**** THE QUEEN'S GUARDS ****
No Canasta until JACKs and KINGs are Melded
No melding of QUEENs until JACKs and KINGs are Canasta'd
QUEENs must be melded before going out
QUICK DRAW McGRAW
2/1 2500 only - FGT ONLY
**** QUICK DRAW McGRAW ****
Get your Canastas as fast as you can
Once you draw a RED 3, you may Meld, but NO longer Canasta
RACK 'EM UP 9-BALL
2/2 5000
**** RACK 'EM UP 9-BALL ****
NO CANASTA until 4s, 5s, 8s, and ACEs are Melded
Natural canasta of 9s is an auto win
RED IS HOT
2/2 5000
**** RED IS HOT ****
You MUST Meld with at least 1 RED card in each suit
Before you Canasta Let opponent Verify there is a RED card in your MELD
Canasta from hand is not allowed or you DQ
JOKERs and 2s are NOT RED
Melding BLACK suits ONLY is a DQ
RED WIDOW
2/2 5000
**** RED WIDOW ****
First hand, you MUST Meld with at least 1 RED card in each suit
Next hand, you MUST Meld with at least 1 BLACK card in each suit
Before you Canasta Let opponent Verify there is a RED or BLACK card in your MELD
Canasta from hand is not allowed or you DQ
Continue to switch each hand, from BLACK to RED, RED to BLACK
Wilds are NOT considered BLACK or RED
REGULAR CANASTA
2/2 5000
**** REGULAR CANASTA ****
NO SPECIAL rules
REVENGE
2/2 5000 - FGT ONLY
**** REVENGE ****
Can NOT Pick up, Meld or Canasta until ALL RED 3s are on board
If there is a RED 3 in the Discard Pile, you MUST call the HOST to witness it
RIPPLE EFFECT
2/2 5000
**** RIPPLE EFFECT ****
Can NOT Meld 9s, ever!
1st Hand, 8s and 10s MUST be Melded before any Canasta
2nd Hand, 7s and JACKs MUST be Melded before any Canasta
3rd Hand, 6s and QUEENs MUST be Melded before any Canasta
4th Hand, 5s and KINGs MUST be Melded before any Canasta
5th Hand and any thereafter, 4s and ACEs MUST be Melded before any Canasta
ROCKIN' ROBIN
2/2 5000
**** ROCKIN' ROBIN ****
The first card in the Discard Pile is the "Robin" for the ENTIRE game
The Robin card may NOT be Melded at any time during the game
If the first card is a Wild or a RED/BLACK 3,
the HOST will name the Robin card for that game
ROYAL FLUSH
2/1 1500 only - FGT ONLY
**** ROYAL FLUSH ****
Can ONLY Meld or Canasta 10s, JACKs, QUEENs, KINGs or ACEs
NO WILDS
NO PILE (Can NOT Pick up the Pile)
S.O.S.
2/2 5000
**** S.O.S. ****
NO CANASTA until 6s OR 7s are Melded
NO OUT until 6s OR 7s are Canasta'd
A Natural Canasta of 6s OR 7s is an auto win
S.Y.N.
2/2 5000
**** S.Y.N. ****
You can NOT Meld or Canasta what your opponent has already Melded
SAINT PATRICK
2/2 5000
**** SAINT PATRICK ****
NO CANASTA until 6s OR 7s are Melded
NO OUT until JACKs are Canasta'd
A Natural Canasta of 6s OR 7s is an auto win
SAINT VALENTINE
2/2 5000
**** SAINT VALENTINE ****
NO CANASTA until 6s OR 7s are Melded
NO OUT until QUEENs and KINGs are Canasta'd
A Natural Canasta of 6s OR 7s is an auto win
SCARLET LETTER
2/2 5000
**** SCARLET LETTER ****
Wilds CANNOT be added to ACEs, ever!
QUEENs MUST be in OPENING MELD, each hand
You MUST wait until NEXT TURN before Melding KINGs
NO CANASTA until KINGs are Melded
MUST Meld KINGs before Melding ACEs
NO OUT until ACEs are Melded
Canasta of ACEs is an autowin
SEXY BETSY
2/2 5000
**** SEXY BETSY ****
A natural Canasta of QUEENs or KINGs is an auto win
SIX SHOOTER
2/2 5000
**** SIX SHOOTER ****
MUST Meld 6s BEFORE Picking up the Pile (NO PILE until 6s are Melded)
Natural Canasta in 6s is an auto win
SNEAKY CUT
2/1 5000 - FGT ONLY
****SNEAKY CUT****
Can NOT Meld until you can go out
SNOW WHITE AND THE SEVEN DWARFS
2/2 5000 - FGT ONLY
**** SNOW WHITE AND THE SEVEN DWARFS ****
You MUST Meld 7s and QUEENs TOGETHER first
You MUST wait until your NEXT turn
before Melding anything else or Picking up the Pile
If you get a natural Canasta in either QUEENs OR 7s, it is an auto win
SOCCER
2/2 5000
**** SOCCER ****
Each team MUST meld ANY combination that adds up to 11
Plus QUEEN's, JACK's and KING's BEFORE making a Canasta
Aces=1
Face Cards=10
Other cards=Face value
SPEEDY GONZALES
2/1 ONE HAND - FGT ONLY
(The host decides what the card is to be. The card changes regularly.)
**** SPEEDY GONZALES ****
NO OUT (with last card, hit "No Discard")
Whomever Canastas 5s first, wins
STEPPIN' OUT
2/2 5000
**** STEPPIN' OUT ****
JACKs MUST be in OPENING Meld, each hand
Other cards may be used to get the POINTS needed for OPENING Meld
NO CANASTA until QUEENs are Melded
NO OUT until BOTH JACKs and QUEENs are Canasta'd
KINGs may ONLY be used as discards
SUGAR DADDY
2/2 5000
**** SUGAR DADDY ****
Canastas of both JACKs AND KINGs is an auto win
SUGAR MAMA
2/2 5000
**** SUGAR MAMA ****
Canastas of both QUEENs AND ACEs is an auto win
SUICIDE
2/2 5000
**** SUICIDE ****
Getting ALL 4 RED 3s means you lose
SUPERBOWL
2/2 5000
**** SUPERBOWL ****
Score a TOUCHDOWN (Meld 6s and ACEs) to go out
Natural Canasta of 7s is an autowin
Scoring four field goals (collecting ALL four RED 3s) is an autowin
SWEET 16
2/2 5000 - FGT ONLY
**** Sweet 16 ****
MUST Meld 6s and 10s TOGETHER first
Wait until your NEXT turn to Meld any other cards or Take the Pile
TERRIBLE TWOS
2/1 5000
**** TERRIBLE TWOS ****
2s can only be used to Canasta or Freeze the Pile
TOSS TO THE CURB
2/1 ONE HAND - FGT ONLY
**** TOSS TO THE CURB ****
NO PILE (can NOT Pick up the Pile)
Whoever Melds the 1st Canasta, wins
TURNING THE TABLES
2/1 5000 only
**** TURNING THE TABLES ****
Can NOT go out until ALL RED 3s are on the board
MUST have a Canasta for every RED 3 your OPPONENT obtains (minimum of 1)
TWISTED
2/2 5000
**** TWISTED ****
Can NOT use Wilds in your first meld, each hand
TWISTED CUT
2/1 5000
**** TWISTED CUT****
Can NOT use Wilds in your first meld, each hand
Need 1 Canasta to go out
TWISTED ROYAL FLUSH
2/1 5000
**** TWISTED ROYAL FLUSH ****
NO PILE (Can NOT Pick up the Pile)
Can ONLY Meld or Canasta 10s, JACKs, QUEENs, KINGs or ACEs
NO WILDS until there is 10 or LESS cards in DRAW DECK
TWISTED S.Y.N.
2/2 5000 - FGT ONLY
**** TWISTED S.Y.N. ****
You can NOT use Wilds in your opening meld, each hand
(MUST ONLY Meld or Pick up with naturals)
You MUST wait until your next turn BEFORE you can use any Wilds
You can NOT Meld or Canasta what your opponent has already Melded
UNDER ARREST
2/1 5000
**** UNDER ARREST ****
First person to get 3 of the RED 3s is "Under Arrest" and can NOT Canasta anymore, that hand
Make Canastas quick ~ Avoid being "Under Arrest"
WILD NO NO
2/1 1500 only - FGT ONLY
**** WILD NO NO ****
NO WILDS (Can NOT Meld Wilds)
NO PILE (Can NOT Pick up the Pile)
NO OUT (with last card, click "No Discard")
ZOMBIES
2/1 5000
**** ZOMBIES ****
Black Cards are the Virus!
Red Cards is Blood that attracts the Zombie!
MUST Have Required Meld First
PLEASE PAUSE for opponents to see your meld
THEN You may ADD More cards or CANASTA melds ALREADY down
MUST Be a 2 Step Process!!
Wilds & Jokers do NOT count as Red or Black Cards
BUT can be used to make meld
1st Hand ~ Each New Meld MUST Have ONLY 2 Black and 2 Red Cards
2nd Hand ~ Each New Meld MUST Have ONLY 2 Red Cards
3rd Hand ~ Each New Meld MUST Have ONLY 2 Black Cards
4th Hand ~ Each New Meld MUST Have ONLY 1 Red Card
5th Hand and Beyond ~ Each New Meld MUST Have ONLY 1 Black Card


HOW TO SET A TABLE CORRECTLY

60 Second Timer ~ 2 Draw ~ 1 or 2 Canasta, depending upon the game ~ Allow Wilds on Opening Meld ~ Allow Players to Replace Computer ~ Do Not Limit Player (rating) ~ Allow Watchers ~ Do Not Mute Watchers ~ Do Not Allow Watchers to See Hand ~ Unrated ~ Make Private, Using League Password.

Do Not Give Password To Tables In The Lobby. Use IM, "Whisper" To The Player, Or Meet The Player At A Table To Share The Password.

You may not be in 2 tournaments at the same time.
If you are PLAYING at a table in the finals of a previous tour then you may jump the next tour.
However, if you are still playing in the previous finals when it is your turn, you have 5 minutes to get to the table or you DQ.
Purposefully disqualifying in the previous tournament will result in a disqualification in the new tournament.
The Hosts Are Glad To Help By Removing Players When Asked,
But This Is Not A Perfect Process. They May Miss The Post,
Or Get Swamped By More Pressing Issues, So In Busy Tours, With A Lot Of Chat,
It Is Safest To Remove Yourself If You Are Still Playing In Another Tour.

In Tournaments, Both Players Are To Post In The Lobby
(Host Name ****** Winner // Non-Winner)
The Host Reports The Win/Loss To Case's Ladder,
So Posting Your Own Loss Would Be A Duplicate.
Posting Individual Lost Games Is For Non-Tournament,
Or "Ladder" Games, That Count For Case's Statistics

RULES TO FOLLOW
Do Not Leave A Game Early When Losing Or
Intentionally DQ (Disqualify) To Play In The Next Tournament.
No Abuse, Accusations, Name Calling, Or Upsetting People In The Lobby.
Concerns, Disagreements, And Disputes
Should Be Taken To A Table Or IM, And Kept Out Of The Lobby.
When A Host Makes A Judgment Call, That Call Stands.

Types Of Tournaments

SINGLE ELIMINATION
In a Single Elimination tour, you are out the first time you lose.

DOUBLE ELIMINATION
In a Double Elimination tour, you are not out until you lose TWICE.
After your first loss, you have a chance in the lower bracket.
Finals are between winner of top bracket versus winner of bottom bracket.

REGULAR SWISS
In a Regular Swiss, you play every round win or lose.
You receive buxs for every round you win.
You may request out at any time.
You keep playing until there is one undefeated player.

TRUE SWISS
A True Swiss has a set number of rounds.
You play every round, win or lose.
You receive bux for every round you win.
You may request out at any time.
The person with the best record is winner.

ROUND ROBIN
There are three (3) players per match. The 1st called player sets, the 2nd player sits, and the 3rd player watches.
As soon as the game is over, the player watching switches places with the losing player and plays the winner at the table.
The first player to win two games IN A ROW is the winner of that round.
If two people play -player vs player vs bye- winner is best 2 of 3 games.

The Games We Play

Universal Rule
Unless An Action Is Specifically Forbidden,
You May Assume It Is Allowed, Following Regular Canasta Play

CANASTA OF 3's
Original Canasta rules does not provide for Canastas of 3s, but Pogo does.
To achieve a Canasta in 3s, you must acquire at least seven (7) 3s.
Only natural canastas of 3s are possible, no wilds allowed.
For Freaks purposes pertaining to rules, 3s count as a Canasta.
In certain games like Dr. Pepper and Nine to Five,
a Canasta of 3s would mean a DQ.

SETTERS CHOICE
The 1st name called in pairings will choose the game played.
Setter announces choice in lobby.
Joiner will verify the choice.
Host will run rules for that game.

TABLE CHASE ~ SETTERS CHOICE
Pairings will be called.
Then, in a few seconds, table number will be called.
Both players race to table.
Player who sets table 1st, chooses the game played.
Setter will announce choice in lobby.
Joiner will verify the choice.
Host will run rules for that game.

WACKY NASTA
In this tourney, the FIRST CARD UP decides which game you will play PER HAND
If the first card up is 4, 5, or 6, play GAME #1
If the first card up is 7, 8, 9, or 10, play GAME #2
If the first card up is J, Q, K or A play GAME #3
If the first card up is 2, 3, or JOKER, play GAME #4
VERIFY GAME # BEFORE first play, each hand

TEAMS IN FGT
1st name in each team plays ~ 2nd name in each team sits as watchers.
When the game is over ~ all stand to reset table.
2nd name in each team plays ~ 1st name in each team sits as watchers.
Best 2/3 move to the next round.
If the teams tie after 2 games ~ The winner of each team will play for the win.

DOUBLES

4-Player Doubles are hosted in BEGINNER BLUE MOON from 3PM onward every Tuesday, Thursday, Saturday, and Sunday

Table Talk

* Absolutely no table talk will be allowed.
* What is "table talk"? Chat about a hand in play is considered table talk. Avoid all conversations about the hand currently being played.
* Anything that can be interpreted as table talk should not be typed. This includes telling or asking your partner what to play or not to play, what you have or do not have in your hand, or clarifying the rules. Only the Host may answer game related questions.
* No private chats about the hand or game is allowed between players (partners or opponents) during a match. If there is a concern, message only the Host in lobby or IM.
* The Host has sole discretion in determining what is considered table talk. The decision of the Host is final.
* If the Host determines that table talk has occurred the team will be disqualified.

DOUBLES - 4 Player
No Second Chances. Make sure you KNOW the rules.
Please stay at table until final score is up.
If a player is missing, the team will be on the "10 min timer,"
which stops if a substitute joins .
Table Talk is not allowed!
Details can be found under Doubles on the site's Game Rules page.
Casual conversation can be used as signals between partners,
so please be CAREFUL with your chat.
You may only ask partner if it is ok to go out,
but not tell your partner to go out.

CHEATERS DOUBLES
No Second Chances. Make sure you KNOW the rules.
Please stay at table until final score is up.
If a player is missing, the team will be on the "10 min timer,"
which stops if a substitute joins .
Partners ARE ALLOWED to IM each other and chat at table about cards needed, etc.

REVENGE OF THE BOTS
Games to play:
Regular Canasta ~ Cut ~ Freeze Burn ~ No Touch ~ Phoenix Rising ~ Suicide
Tourney is played with a ROBOT as partner
In this case, you CAN ask your partner for cards or tell the BOT to meld out,
but the BOT might not listen & may meld out without asking at any time




(c) Canasta Freaks 2014
This page and website were created by members of Canasta Freaks. This includes all images, codes and data. Duplicating, Hot Linking, or other use without permission of ARTINPOGO Head Administrator, LAUGH13331 or ABBYNBR6FAN of Canasta Freaks is strictly prohibited.
LAST UPDATE 6/16/2016