Tournament
Director Guide
TD Guide
Canasta Freaks League
Eeyorewantsahug, CFL Admin Editor
Last Updated:
16 June 2020
Table of
Contents
Congratulations
on becoming
a Tournament
Director (TD)
with the Canasta
Freaks Staff
and thank you
for the commitment
you are making.
The Canasta
Freaks would
not have lasted
as long as it
has without
the dedicated
Staff members
and players!
***This
guide does not
replace the
MyLeague Tournament
Director Guide
which can be
found on the
TD Administration
Center under
"Download MyLeague
TD Guide." This
guide coincides
with the MyLeague
TD Guide and
enhances the
particular rules
of the Canasta
Freaks league.
TD Responsibility
You are requested
to always be
a model Player
and Host. The
league and
NIDINK
members are
always watching.
*Please note,
that you are
asked not to
host anywhere
else as the
league will
need your full
focus.
You are required
to have a valid
email address
and you must
read all emails
that come in
for the Freaks Staff.
This is the
official line
of communication.
The weekly tournament
commitment expected
of you, as a
TD, is at least 4 tours
per week, averaging
a minimum of 16 tours a month.
When a tournament
has not been
set and hosted
within 15 days,
an email will
be sent requesting
an explanation.
If there is
no response
from you, you
will be granted
15 more days
to show your
desire to continue
hosting. If
you, as the
TD, do not comply
with the commitment
by the 30th
day, you will
be removed as
a host.
Communication is the key!
If you are aware that you are unable to host,
email the
Admin staff as soon as you can.
***A
trainee who
has not hosted
a tournament
within 30 days
of approval
will be dismissed
from Staff.
back to table
of contents
In Training
Before creating
and hosting
the first tournament,
the TD must:
-
Read the
MyLeague
TD Guide.
-
Download
the Keyboard
Express
(KB).
The TD’s
trainer
will provide
assistance
in learning
the most
used macros
in tournaments.
-
This
version
is set
automatically
to disappear
from
the
monitor
when
the
mouse
is clicked
outside
the
KB perimeters.
To change
this
setting,
go to
Options >
Preferences >
Activation >
Activation
Key,
and
select
"None
[Do
not
hide]."
-
Become familiar
with the
League’s
websites
and links.
-
Become familiar
with the
game rules.
They are
on KB and
there is
a link as
well:
www.canastafreaks.com/TrainingGuides/html_rules.html
-
Download
Trillian
Instant
Messenger
(IM). This
is needed
to send
notifications
for upcoming
tournaments.
Trillian is
also used for
Staff meetings.
Once the
trainer
feels that
the TD has
complied
with these
steps, the
trainer
will assist
the TD in
creating
the first
tournament.
While in
a training
session do not play in any tournament as
the TD is
expected
to give
their full
attention.
back to
table of
contents
Hosting
a Tournament
The TD should
know as
well as
be comfortable
with the
rules of
the game
before setting
the tour.
The TD must
be prepared
to answer
any questions
that might
be asked.
If a question
arises to
which the
hosting
TD does
not know
the answer,
do not ask
questions
in the lobby,
but instead
private
message
another
host or ask in Host Chat on Trillian. If
there are
games the
TD would
like to
host but
does not
quite understand
the rules,
ask the
trainer.
If the TD’s
trainer
is unavailable
then ask
an Admin
or HTD.
The first
tournament
will be
hosted as
"Regular
Canasta
5000-2-2".
The second tournament will be chosen by the host in training.
The TD is expected
to give
their full
attention
while hosting;
therefore,
the TD should
not be playing
in any tournament
while hosting
prior to
their release
from training
status.
back to
table of
contents
Setting
a Tournament
Tournament
Formats
Bracket
Style (Single-Elimination)
Bracket
Style (Double-Elimination)
-
Players are eliminated when they lose twice.
-
May not be set on BIG BUX DAY.
-
May not be set within 4 hours of a SPECIAL event tournament. EXCEPTION: Can be set as a 1-hand the hour prior.
-
Host may request to learn Double Elimination after completing 20 tours.
Swiss System
-
Regular Swiss: Players are not eliminated; game ends when there is one undefeated player remaining.
-
True Swiss: Players are not eliminated; game continues through the amount of rounds set by the Host (up to 10 rounds). The player with the highest win-loss record wins the tournament. This can result in more than one winner.
-
Swiss tournaments may not be set on BIG BUX DAY.
-
Swiss tournaments may not be set within 4 hours of a SPECIAL event tournament. EXCEPTION: Can be set as a 1-hand the hour prior.
-
Host may request to learn Swiss after completing 10 tours.
back to
setting
a tournament
Setting
Days
Each host may preset two tourneysa day. At 6 P.M. you may fill any slot
on the calendar that is empty.
back to
setting
a tournament
Time to
Set
To provide
a variety
of games,
no same
tour is
to be set
between
the following
blocked
times:
12am –
7 am
3pm –
11pm
No same
game may
be set back
to back,
including
2-3pm, and
11pm-12am.
For members
sake please
try to not
set same
game within
4 hours
of each
other.
Games that
are included
in a multi-rule
tour such
as Wacky
Nasta, Table
Chase, Different
game each
round should
be included
in the no
repeat games.
Every host
will need
to check
to see what
games have
already
been set
prior to
creating
a new tournament.
Please ensure
that you
look at
any multi-rule
tour so
you are
aware of
the games
included.
Most games
are played
to 5000,
with a few
exceptions
that are
marked in
the Keyboard
Express.
Note that
"-1000 ONLY",
"1500 ONLY",
"2500 ONLY",
and "TWO
HANDS ONLY"
games are
considered
FULL games
(the same
as 5000).
***If
the game
is marked
5000 ONLY,
this means
that the
game can
only be
played to
5000; the
goal may
not be reduced.
FULL games
are to be
set at all
times except
for the
following:
***The
game set
one (1)
hour prior
to a special
tournament
(or the start of 2vs2
tournaments) must
be a quick
game to
ensure members
may jump
both tours
if they
wish.
A regular
5000 game
may be reduced
to a 1-hand
game.
TOSS
TO THE CURB
and SPEEDY
GONZALES
single-elimination
may also
be set as
3 short
tours prior
to a special
tour, ex.
10:00, 10:15,
and 10:30.
Games
marked as
"TWO HANDS
ONLY" are considered quick games as well.
"NO PILE"
tours should
never be
set back
to back.
There needs
to be a
minimum
of 3 pile
tours between
any no pile
games.
back to
setting
a tournament
Tournament
Settings
Tournament
Settings
Presets
A host can
set up a
typical
tour page,
and save
it, to bring
up at any
other time
the Host
would like
to run that
same tour.
The Host
can create
a name for
the tour
at the bottom
of the page
and save
the settings.
At the top
of the page,
the Host
can select
a preset
next to
the "Load
Setting:"
The Host
will also
be able
to update
any of their
personal
presets.
back to
tournament
settings
Name of
Tournament
(optional)
This will
appear on
the top
of the tour
page when
accessed
by members.
This may
be personalized
to describe
the type
of tournament
or the reason
for the
tour. In
this league,
the Name
of Tournament
is REQUIRED,
not optional.
back to
tournament
settings
Game
The game
that is
to be selected
is "Canasta".
back to
tournament
settings
Game Room
Name and
Game Room
Link
The game
room
name is
"CanastaFreaks
at
NIDINK".
The game room link is "www.canastafreaks.com/freak_gamerooms.htm".
back to
tournament
settings
Game Format
The game
format MUST
be in all
CAPS. The
format is
to include
the title
of the game,
the score
to determine
winner, followed by a dash, and whether
it is
"1-2" or
"2-2"
,
in that
order.
-
ex. FOOTBALL 5000-2-2
-
Make sure to spell the game correctly as it is written in the rules.
-
When there is a donation being offered, add the donation at the end of the Format.
back to
tournament
settings
Number
of Rounds
Always select
"8" for
the number
of rounds
when setting a
tour.
Sometimes
a tour is
set (accidentally)
for less
than 8.
When that
happens
and the
tour is
being closed
and started,
a new message
will pop
up asking
if the host
would like
to expand
the team.
Select "YES."
-
The reason this option comes about is because the tour was set for a certain amount of rounds, say "3", and the counted jumpers exceed the amount of teams allowed for 3 rounds. To allow all jumpers to play, select "YES" to expand the team count and it will auto set the amount of rounds so that all jumpers remain in the tour.
back to
tournament
settings
Minutes
between
Round Start
Times
Always place
"30" in
the input
box. This
allows for
easier editing
when a tour
needs to
move.
back to
tournament
settings
Number of
Players
per Team
Select "1"
for 1vs1
Select "2"
for 2vs2
back to
tournament
settings
Teams Competing
Per Match
This shall
remain as
"2".
back to
tournament
settings
Random Team
Partners
When this
is selected,
give the
members
plenty of
warning.
Do not set
often, since
the members
like to
make their
own teams.
(TOC
alert:
This will
be selected
when hosting
Tournament
of Champions
for 2vs2.)
back to
tournament
settings
Multiple
Day Tournament
Leave this
unchecked.
back to
tournament
settings
Invitation
Only Tournament
Leave this
unchecked.
back to
tournament
settings
Ladder Stats
Tournament
Make sure
this is
check marked.
This will
allow the
members
to move
up in Rank.
(TOC
alert:
When hosting
TOC, this
will be
unchecked.)
back to
tournament
settings
TOC Tournament
Leave this
unchecked.
(TOC
alert:
When hosting
TOC, this
will be
selected.)
back to
tournament
settings
back to
setting
a tournament
LadderBux
Settings
Select the
third option:
"LadderBux
entry fee;
LadderBux
to top finishers."
Tourney
Fees
Tourney
Fees (charging
of LadderBux)
is as follows:
100
Bux
for all
1 and 2 handed Single
Elimination
games
150
Bux for
all Single
Elimination
tours other
than 1 or 2 handed games
300
Bux for
all tours
on BIG BUX
DAY (they
should all
be Single
Elimination)
300
Bux for
all Double
Elimination
and Swiss
(Regular
and True)
tours
Special
tours (i.e.
Birthday,
Battles,
Milestones,
Anniversaries,
etc)
300 Bux for 1vs1
500 Bux for 2vs2
These special tours must also include at least 1,000 Bux in donation.
Birthdays must have 5000 gifted to the birthday person, while another
5000 is donated to the 1vs1 tour or in 2v2 10,000 td for tour and 5 k to bdayperson to the 2vs2 tour.
Anniversary for Hosts must have 1,000 Bux donated to the tour for each year the staff
member has hosted for the Canasta Freaks.
Tournament
of Championship
tours
500 Bux for 1vs1 and MUST include 10,000
Bux in donation.
1000 Bux for 2vs2 and MUST include 20,000
Bux in donation.
***When
a donation
(or gift)
is offered
to the winner
of the tournament,
make sure
it is added
in the upcoming
tour notifications
for Trillian Freaks Blast
and Lobby.
back to
setting
a tournament
back to
table of
contents
Administer
Tournament
Next Step
Actions
Open Check-In
Close Registration
-
Do NOT close the Registration until tour start time (usually top of the hour).
-
The Host should run the rules five (f) minutes prior to closing the Registration.
-
For 2vs2, if there are not enough jumpers by the 2 minutes prior, then wait for at least 6 members to be in the tour, before running the rules.
-
If the tour has enough jumpers to start, but is uneven in Auto-Jumpers at start time, the Host is to send an IM notification indicating that an Auto is needed. The Host will wait up to 10 minutes after tour start time to get 1 more Auto, to make the Autos even. The Host must notify in lobby that at 10 after, the last Auto-jumper will be dropped.
-
If the 10 minutes are up, the Host will Close the Registration and start the tournament, dropping the last Auto-jumper.
-
If Teams are made, but the partner has not checked in when it is time to close the Registration, those partner-less teams will be dropped. The Host is to start the tour immediately. The Host will not wait for a Team to find a partner.
-
TDs who have successfully completed training may jump their own tournaments if they wish. Please ask your trainer or the head training admin to activate that option if it is not available to you.
Start Tournament/Reopen
Registration
-
Once
the
Registration
is closed,
double
check
the
left
side
making
sure
there
is nothing
colored
in RED
font.
-
If Auto-Team Locator is in RED font, the tournament has an odd number of teams and will drop one (1) player. If intending to Auto-jump, the Host should click "Reopen Registration" and Auto-jump to even up.
-
If the
Host
is
Auto-jumping
their
own
tour,
the
Host
should
make
sure
that
no one
else
jumped.
If another
player
jumped,
the
Host
is to
remove
themselves
from
the
tour
before
clicking
the
"Start
Tournament".
Award LadderBux
Close Out Tournament
back to administer
tournament
Remove Team
The Host will
not remove members/teams
unless specifically
asked from the
particular member/team
or the Host
becomes aware
that the member/team
is still active
in another tournament
within this
league.
back to administer
tournament
Edit Tournament
Info
The Host can
freely update
the tournament’s
information.
TD Bux Given
to Winner
A gift of LadderBux
(up to
20,000)
can be awarded
to the winner(s).
The LadderBux
will be gifted
from the Host’s
personal LadderBux
stash. The Host
should make
sure that they
have enough
to provide the
gift.
back to administer
tournament
Seed Players
by
"Random" should
always be selected.
back to administer
tournament
Customize Tournament
Layout
The Layout uses
HTML to understand
how the Host
would like to
arrange the
page.
Any backgrounds
and pictures
that are used
to customize
the tournament
page are to
be family friendly.
Game rules must
be placed in
the layout immediately
after the tournament
is created.
***Special
Events can be
set in advance
and customized
later when the
games are selected.
The rules for
the tournament’s
game are to
be placed last
in the HTML.
HTML format for any game the league hosts is located in the
HTML Rules Page.
Choose the
game you wish
to host and
copy/paste the
rules into your
tournament.
back to administer
tournament
Post Tournament
Message
Should any changes
happen after
members have
registered,
the Host can
post the changes
and the registered
jumpers will
each receive
an email.
back to administer
tournament
Delete Tournament
Once the daily
email is sent
asking to fill
in empty spots;
no tournament
is to be moved
or altered for
that day. If
the TD knows
in advance that
they are unable
to host a SAME
DAY TOURNAMENT,
then the TD
is to DELETE
that tour, with
an email message
to all hosts
that includes
the reason for
deletion, the
NAMES of the
jumpers, and
the GAME FORMAT
that is being
deleted. (The
TD can also
detail in the
email who will
take their spot,
if known, and
whether the
jumpers were
already informed.)
If there is
at least one
(1) jumper in
the tournament
when it is deleted,
all hosts in
the league (and
the registered
jumpers) will
receive an email
along with any
message the
Host types in
the Delete
Tournament
input box.
If there are
no jumpers in
the tour when
it is deleted,
the message
in the Delete
Tournament
will not be
sent to any
Staff members,
therefore, The
TD MUST send
a SEPARATE email
indicating that
the tour was
deleted (along
with all the
information
that is to be
passed on).
*****AS
A COURTESY,
IF THE TOUR
IS DELETED WITHIN
TWO (2) HOURS
OF ITS START
TIME…
LET THE HOST,
WHO IS TO ADVERTISE
FOR THE TOUR,
KNOW. DO NOT
JUST DELETE
WITH NO UPDATE
TO ANYONE!*****
The information
passed on in
the email will
provide answers
to the Host
who takes the
vacated hour;
i.e. the game
to set and which
jumpers to inform
of new tour
number. This
is necessary
since the Canasta
Freaks League
members tend
to look at the
calendar in
advance and
set their day
accordingly,
making time
to jump a certain
game/tour.
****DO
NOT****
move a SAME
DAY TOURNAMENT
to a later date
if:
ALL ARE TO BE
DELETED. Do
NOT remove jumpers.
When tour is
deleted they
will receive
an email as
to why the tour
was deleted
and their LadderBux
will be returned
to their accounts.
If there are
not enough jumpers
to start the
tournament on
time,
1vs1: The Host
is to wait 20
minutes and
try to gather
more jumpers.
If 20 minutes
passes by and
there are still
not enough jumpers,
the Host is
to DELETE the
tournament.
2vs2: The Host is to wait 10 minutes and try to gather more jumpers. If 10 minutes passes by and there are still not enough jumpers the Host
is to DELETE the tournament and set a 1vs1 tournmanent offering the same game to start at 15 minutes pass the hour.
***Tours
can NOT be deleted
any earlier
than 20 minutes
after the original
intended start
time.
There is no
penalty for
deleting a tournament.
back to administer
tournament
back to table
of contents
Running the
Tournament
Messenger Notification
The Host is
to send out
a short notification
of the upcoming
tournament in
the Trillian
Blast Message
Group 30 minutes
prior to tour
start time.
Do not send
the notification
any earlier
than ":30".
-
ex.
Please
join
me,
So-and-So,
in FGT
at 12pm
for
REGULAR
CANASTA
5000
http://www.myleague.com/canastafreaks/tournament/2336242
***The
Host
should
put
their
Pogo
name
in the
message.
It lets
the
receivers
know
who
it is
from,
especially
if the
Pogo
name
does
not
match
the
Messenger
name.
No emoticons
are to be used
in the Messenger
Notifications.
Not all members
have the same
version of Messengers.
The emoticon
symbols vary
in different
Messengers.
When jumpers
are needed,
the Host is
to send a second
tour notification
five (5) minutes
prior to tour
start time,
indicating that
jumpers are
needed.
The Host may
only send two
(2) tour notifications.
Prior to sending
tour notifications,
the Host is
to appear ONLINE.
This will allow
members to contact
the Host for
any questions.
It will also
signify to the
other hosts
that the TD
is on their
way to the Lobby.
The computer
clock should
be compared
with the MyLeague
clock. If they
are minutes
apart, the Host
should go by
the MyLeague
clock.
Messenger and
Hosting
When messaging
another Staff
member, the
TD should ask
if the host
is busy before
asking questions.
If the TD already
knows that the
Staff member
is currently
hosting, the
TD is to wait
until after
the host has
closed the tour.
Simply leave
an IM in the
messenger requesting
that the Staff
member message
the TD back
after the tour
is completed.
If it is a question
regarding the
host’s
tour, the TD
should be asking
in the Lobby.
The Host needs
to keep eyes
mainly on the
Lobby and the
tables. Use trillian ONLY to message hosts, NEVER use the Private Messenger in the lobby room./p>
back to running
the tournament
Lobby Etiquette
The Host should
be in the Lobby
30 minutes prior
to tour start
time.
The Host is
to ask to join
the other hosts
in the Lobby.
To join the
other hosts,
the hosting
badge is to
be set as
FAVORITE BADGE
on their Pogo
Profile.
The Host will
not CAP up until
two (2) minutes
prior to tour
start time.
The Host will
take over in
sending short
Lobby notifications
of the upcoming
tournament about
every five (5)
minutes until
the start of
the tour.
The Host of
the hour (from
tour start time
to next tour
start time)
is to answer
the general
questions that
do not pertain
to the tournament
rules in particular.
The Host of
the hour may
also ask other
hosts in the
Lobby to help.
If no other
host is in the
Lobby, please
request one
of the Admins
or HTDs to come
to the Lobby
and assist.
-
Instructing
new
members
on how
to jump
or check-in,
table
and
lobby
etiquette,
and
how
to set
tables
(done
at a
table,
not
in the
Lobby)
-
Directing
members
(Nidink
and
league
alike)
to the
Main
Page
-
-
Gifting
members
LadderBux
when
member
has
less
than
200
in the
account
The Host of
the tour is
to answer any
questions about
their tournament’s
rules.
-
If no
answer
is provided
within
a minute
(whether
it is
a general
or rule
question),
other
TDs
may
answer.
The
members
are
not
to be
neglected.
However,
before
answering,
the
TD should
be absolutely
certain
they
have
the
correct
information.
-
Remember
to type
"BRB"
when
not
looking
at the
computer
while
hosting,
and
if possible,
ask
another
host
to watch
the
lobby
for
you.
***Do
NOT correct
other hosts
in the Lobby.
The Host should
inform their
trainer via
Instant Messenger
if it is important
enough to bring
up during the
running of a
tournament.
If the trainer
is not available,
message an Admin.
Once the tour
starts, a short
notification
for the upcoming
tournament will
be sent in the
Lobby about
every five (5)
minutes until
the next host
asks to join
the lobby.
Five (5) Minute
Warning
The five (5)
minute warning
is to allow
the members
to finish the
hand or play
one (1) more
hand. The Host
should not make
the members
report in the
midst of a hand.
Allow the hand
to be completed.
The Host is
to go to the
tables when
five (5) minutes
is left on the
play clock.
The Host will
determine if
the table is
to play one
(1) more hand.
The Host can
gauge whether
or not to play
one (1) more
hand by looking
at how many
cards are left
in the draw
pile. The Host
is to use their
best judgment:
how much time
is left to play,
the rules of
the game, how
many players
at the table,
etc. Generally,
if there are
10 cards or
more left, the
table is to
play current
hand and post.
If there are
less than 11
cards, the table
can play one
(1) more hand,
then post.
***If
the Host is
also playing
in a tournament,
they may ask
another host
to go to the
tables in order
to pass on any
information
or to tell tables
to play last
hand and post.
The Host may
only enter the
tables to give
the five (5)
minute warning
(35 minutes
after the table
start time)
or when one
of the table
members has
requested the
Host’s
presence.
***Should
a member, who
is not at the
table, ask how
that table is
coming along;
the appropriate
response is
how much time
is left for
that table.
Members do not
need to know
what the score
currently is.
Basic Keys
The Host is
to run the
JOIN LEAGUE
key no earlier
than 20 minutes
after the hour
when the lobby
traffic permits
it. The Host
also may run
the key when
requested.
The Host is
to run the
APPLY TO
BE A HOST
key no earlier
than 40 minutes
after the hour
when the lobby
traffic permits
it.
The Host is
to run the
PREMIUM BENEFITS
key once per
hour when the
lobby traffic
permits it.
The WINNER
WTG and
BLNT
keys may only
have one emoticon
per key. The
trainer will
assist the TD
with the appropriate
phrases.
***These
keys should
not be ran until
both players
have posted
WINNER//NON-WINNER,
and they are
a match.
The TOURNEY
WINNER key
should be run
prior to completing
the Actions
for awarding
LadderBux, updating
players’
records, and
closing out
the tour. This
allows both
players in finals
to project any
corrections,
if need be,
before the Host
goes into the
closing motions.
The BUXSXXXXXXXXXXXXX
key should be
run when the
lobby traffic
permits it.
Ask the host
of the hour
for permission
to run the key.
If it is unfeasible
to run it, then
the Host may
indicate that
"the Bux is
in the mail,"
and relinquish
the Lobby to
the current
host(s).
Oncoming Host
As the Current
Host, if the
next Host does
not show in
lobby by ":35",
send an IM to
an online Admin
or HTD, so that
preparations
can be made
for the next
tournament.
back to running
the tournament
Table Settings
The TABLE
SET key
is the only
area in which
it is indicated
if there are
one (1) or two
(2) canastas.
When setting
the tables,
the Host is
to call the
first set of
paired players/teams
with the table
number and the
TABLE SET
key.
-
ex.
Player1
set
Tbl
120
for
Player2
~ REGULAR
CANASTA
2-2
5000;
60 Sec
Timer;
3rd
ext
is DQ;
All
players
are
to check
table
settings;
VGL
EV1
12:02PM
-
The
Host
is to
note
the
table
and
timestamp
somewhere;
for
example,
it can
be jotted
down
in a
notebook
or on
a computer
post-it.
The
Host
MUST
keep
track
of all
timestamps
for
each
table.
If there are
other pairs
to set up at
the same time,
those pairs
and tables will
be called after
the TABLE
SET key.
The timestamp
from the
TABLE SET
key will be
used for these
pairs.
-
ex.
Player3
set
Tbl
119
for
Player4
Player5
set
Tbl
118
for
Player6
-
This
means
that
tables
120,
119,
and
118
all
have
the
timestamp
of 12:02pm.
-
If a
minute
or more
passes
by since
the
last
TABLE
SET
key,
the
next
pair
is given
a new
TABLE
SET
key
(regardless
of which
Round
they
are
in),
in which
the
Host
must
notate
the
newly
given
timestamp.
***Tables
cannot be used
more than once
within the same
tour. This allows
the members
to feel they
are starting
fresh with no
clue as to how
the cards will
be dealt and
also prevents
the look of
favoring seats.
back to running
the tournament
Timers
The MISSING
TIMER key
in the Keyboard
Express is to
be no longer
than five (5)
lines in the
lobby to include
the missing
member’s
name. The trainer
will help the
TD in creating
the appropriate
timer phrase.
Timers are a
maximum of 10
minutes long
that the Host
tracks. Two
(2) timers are
allowed per
person/team
per tour. If
a third timer
is needed, the
person/team
is disqualified
from the tour.
Extensions
are when the
player takes
more than one
(1) minute to
play and end
his/her turn.
Two (2) extensions
are allowed
per person/team
per round (table).
If a third extension
is needed for
the same round
(table), the
person/team
is disqualified
from the tour.
Timers and extensions
are two separate
things; they
are not to be
combined. So
a person/team
can have two
(2) timers for
the tour and
two (2) extensions
for one (1)
round (table),
and still be
allowed to continue
to play in that
same round (table).
-
When
a player
has
one
(1)
extension
and
a 2nd
extension
is soon
after
reported,
the
Host
is to
ask
if there
was
any
game
play
in between
the
two
(2)
extensions.
If there
was
no play
from
the
player
between
the
two
(2)
extensions,
the
player
is to
be placed
on timer
immediately.
ONLY
THE
FIRST
EXTENSION
AND
THE
TIMER
WILL
BE RECORDED.
THE
SECOND
REPORTED
EXTENSION
WILL
NOT
COUNT.
Once the
TABLE SET
key is displayed
in lobby, the
Host is to give
the setter 60
seconds to set
table even if
they are not
in lobby or
are on a "be
right back"
(BRB). Once
60 seconds has
passed with
no setting,
the Host should
ask for either
player to set
table.
Once the
TABLE SET
key is displayed
in lobby, the
Host is to give
the players
five (5) FULL
minutes to arrive
at table and
start playing
before placing
the player on
missing timer,
even if not
in lobby or
on a BRB.
Once the
TABLE SET
key is displayed
in lobby for
2vs2, if one
(1) team member
is not in the
Lobby, the Host
is to ask for
a substitute
(sub), before
placing the
team on missing
timer. The team
is to be given
a chance of
not having timers.
If no one subs
by the time
the missing
timer needs
to be started,
the team is
to be placed
on missing timer.
-
Only
one
(1)
sub
is allowed
per
Team.
Team
members
cannot
choose
sub;
first
to sit
at table,
subs.
-
The
sub
cannot
set
a table.
The
sub
must
wait
for
Team
member
to sit/set
before
sitting
in the
opposite
seat.
If a player
"poofs" (goes
missing) during
a game, the
Host is to wait
five (5) FULL
minutes before
placing the
player on missing
timer. The Host
is to note the
time the player
has "poofed".
If a member
asks the Host
to place them
on missing timer,
the missing
timer for the
player should
be started immediately
even though
they remain
at table. The
missing timer
is to be 10
full minutes.
If the opponent
asks about continuing
to extend, inform
them not to
press any buttons
and just wait
until the member
says they are
back, or the
10 minute missing
timer runs out.
When two (2)
players are
missing and
both time out,
the Host is
to give the
win to the lower
seeded player
(1 is the lowest
seed). The "Seed
(Random)" can
be found under
Players/Teams
on the Tourney
Administration
page after the
tour starts.
back to running
the tournament
Screenshots
A host is to
take a screenshot
of any issues
that they wish
to bring to
the upper Staff’s
attention. To
take and save
a basic screenshot: OR just copy the text and save it.
-
Press
the
"Print
Screen"
key
on the
computer’s
keyboard.
There
are
other
variations
of this
key:
ex.
"PRNT
SCR",
"PRT
SCR".
-
Open
up the
"Paint"
program.
To find
this
program
go to
Start >
Programs >
Accessories >
Paint.
-
Paste
the
screenshot.
There
are
three
(3)
ways
to paste.
-
Press the Control key (Ctrl) and the "V" key
-
Mouse right click on the blank page, then select "Paste" or press the "P" key
-
In the Home toolbar, click the clipboard on the left with the word "Paste" under it
-
The
Host
should
save
the
screenshot
to a
file
that
they
can
locate
later
back to running
the tournament
back to table
of contents
Paper Tournaments
Sometimes CasesLadder
(MyLeague) may
go down. When
this happens,
tournaments
can still be
run as paper
tours. These
are ran for
tournaments
that have not
started when
Cases goes down.
To access paper
tours, go to
the following
site:
http://papertourneys.com
There is a video
tutorial that
will help the
Host get familiar
with the process.
back to table
of contents
Special Tournaments
Tournament of
Champions (TOC)
-
A total
of four
(4) TOCs
will be
hosted every
month.
-
Two (2)
TOCs will
be conducted
in 1v1 on
different
days: one
for day plaers the hour,
the other
in the evening
during primetime
.
-
**
-
The
game
set
1 hour
and
15 minutes
prior
to TOC
must
be a
1-hand
game.
-
The
game
set
prior
to TOC
(made
available
to members
not
participating
in the
TOC)
must
be a
full
5000
game
with
no auto-win
option.
This
will
allow
the
lobby
to be
less
cluttered.
-
Two (2)
TOCs will
be conducted
in 2v2 on
different days: one
set from
3pm.
the
other in
the evening
during primetime
.
The tours
will be
set for
Random Partners.
-
** Members
-
The
game
set
1 hour
prior
to TOC
must
be a
1-hand
game
and set in 1v1 format. (2pm),
or a
quick
and
easy
auto-win
game.
The
choice for
swift
games
to set
would
be GAMBLE,
LOVE &
MARRIAGE,
PHOENIX
RISING,
SUGAR
DADDY,
and
SUGAR
MAMA and such.
-
**
-
The
other
game
set
15 minutes
prior
to the
remaining
BM TOC
may
be a
full
5000
game
with
no auto-win
option.
back to special
tournaments
-
Big
Bux
Day
is hosted
on the
3rd
Weekend
of every
odd
month
(January,
March,
May,
July,
September,
and
November)
-
No same
game
may
be hosted
for
at least
26 hours:
from
12am
midnight
to (and
including)
1am
the
following
day.
-
All
games
are
set
as Single
Elimination.
-
12am-2pm
will
be played
in 1V1
Tomatoes:
-
Full games (no 1-hand tours) are played every hour.
-
Even hour tours (12am, 2am, 4am, 6am, 8am, 10am, 12pm) MUST be set to 5000.
-
2pm MUST be set as a two-hand game to prepare for 2V2.
-
3pm-1am
will
be played
in Blue
Moon:
-
200
Bux
charge
fee
for
all
tournaments.
-
A TD
donation
of at
least
1,000
BUX
is to
be gifted
to the
winner
(s).
-
The
tour
format
MUST
include:
Name
of Game,
"2-2"
(or
"2-1"),
"5000"
(or
"2500",
"1500",
etc.),
"BIG
BUX
DAY",
and
"1K
DON"
(or
another
amount),
in that
order.
-
The
11pm
tour
prior
to the
start
of Big
Bux
Day
is to
be a
1-Hand
tour.
back to special
tournaments
TOSS TO THE
CURB and SPEEDY
GONZALES tours
-
Each
tour
may
only
be hosted
one
(1)
hour
a week
per
host
-
If hosted
two
(2)
times
a day
(in
separate
blocks
by separate
hosts),
must
be hosted
in a
different
tournament
format
(single
elimination,
double
elimination,
or true
swiss)
back to special
tournaments
1-Hand tour
back to special
tournaments
Revenge of the
Bots
-
REVENGE
OF THE
BOTS
is a
1vs1
game
played
in Blue
Moon
-
REGULAR
CANASTA,
CUT,
FREEZE
BURN,
NO TOUCH,
PHOENIX
RISING,
and
SUICIDE
are
the
choice
games
with
the
Bots
-
If NO
TOUCH
is set,
the
Host
is to
edit
the
TABLE
SET
key
to read
"SET
NO PILE"
back to special
tournaments
back to table
of contents
(c) Canasta
Freaks 2013
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